Isoulated/Assets/Tools/DialogueSystem/Dialogue.cs
Gerard Gascón 001bb14f16 init
2025-04-24 17:19:36 +02:00

10 lines
279 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Character", menuName = "Tools/Character")]
public class Dialogue : ScriptableObject{
public string characterName;
[TextArea] public string[] sentences;
}