43 lines
968 B
C#
43 lines
968 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LightBar : MonoBehaviour{
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public float maxTime;
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[HideInInspector]
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public float time;
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public Animator anim;
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float timeRest = 1;
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bool brujula;
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// Start is called before the first frame update
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void Start(){
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time = maxTime;
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}
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// Update is called once per frame
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void Update(){
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if (Input.GetButtonDown("Fire")){
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if (brujula){
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timeRest = 2;
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}else{
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timeRest = 1;
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}
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}
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if (time > 0){
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time = time - timeRest * Time.deltaTime;
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}
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if (time / maxTime < 0.75f){
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anim.SetFloat("State", 2);
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}
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if (time / maxTime < 0.5f){
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anim.SetFloat("State", 3);
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}
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if (time / maxTime < 0.25f){
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anim.SetFloat("State", 4);
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}
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}
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}
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