Isoulated/Assets/Tools/ObjectPooler/Pool.cs
Gerard Gascón 001bb14f16 init
2025-04-24 17:19:36 +02:00

19 lines
542 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Pool", menuName = "Tools/Pool")]
public class Pool : ScriptableObject{
public List<PoolPrefab> pools;
[System.Serializable]
public class PoolPrefab{
public string tag;
public GameObject prefab;
public bool undetermined;
public int size;
[HideInInspector] public Queue<GameObject> determinedPool;
[HideInInspector] public List<GameObject> undeterminedPool;
}
}