Isoulated/Assets/Scripts/Menu/PauseMenu.cs
Gerard Gascón 001bb14f16 init
2025-04-24 17:19:36 +02:00

45 lines
968 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour{
public GameObject pauseMenu;
bool gameIsPaused;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Escape)){
if (gameIsPaused){
Time.timeScale = 1;
pauseMenu.SetActive(false);
gameIsPaused = false;
}else{
Time.timeScale = 0;
pauseMenu.SetActive(true);
gameIsPaused = true;
}
}
}
public void Continuar(){
Time.timeScale = 1;
pauseMenu.SetActive(false);
gameIsPaused = false;
}
public void Menu(){
Time.timeScale = 1;
gameIsPaused = false;
}
public void Quit(){
Application.Quit();
}
}