Isoulated/Assets/Scripts/Enemies/EnemyAim.cs
Gerard Gascón 001bb14f16 init
2025-04-24 17:19:36 +02:00

17 lines
369 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAim : MonoBehaviour{
Transform player;
void Start(){
player = GameObject.FindGameObjectWithTag("Player").transform;
}
// Update is called once per frame
void LateUpdate(){
transform.LookAt(player.position, Vector3.back);
}
}