using System.Collections; using System.Collections.Generic; using UnityEngine; public class FootSteps : MonoBehaviour{ public float spawnRate; float nextSpawn; bool step; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Input.GetButton("Walk")){ if (Time.time > nextSpawn){ nextSpawn = Time.time + spawnRate; if (step){ AudioManager.instance.Play("Step1"); step = false; }else{ AudioManager.instance.Play("Step2"); step = true; } } } } }