using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseMenu : MonoBehaviour{ public GameObject pauseMenu; bool gameIsPaused; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Escape)){ if (gameIsPaused){ Time.timeScale = 1; pauseMenu.SetActive(false); gameIsPaused = false; }else{ Time.timeScale = 0; pauseMenu.SetActive(true); gameIsPaused = true; } } } public void Continuar(){ Time.timeScale = 1; pauseMenu.SetActive(false); gameIsPaused = false; } public void Menu(){ Time.timeScale = 1; gameIsPaused = false; } public void Quit(){ Application.Quit(); } }