using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BackButton : MonoBehaviour{ public GameObject activate; public GameObject desactivate; // Update is called once per frame void Update(){ if (Input.GetButtonDown("Cancel")){ if (desactivate.activeSelf){ AudioManager.instance.Play("Back"); } activate.SetActive(true); desactivate.SetActive(false); } } }