using System.Collections; using System.Collections.Generic; using UnityEngine; public class HouseController : MonoBehaviour{ public GameController gameController; bool lost; void OnTriggerEnter2D(Collider2D col){ if(col.gameObject.tag == "Player" && !lost){ Win(); Time.timeScale = 0; AudioManager.instance.Stop("Theme"); AudioManager.instance.Stop("Theme2"); AudioManager.instance.Play("Win"); lost = true; } } void Win(){ gameController.win = true; } }