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Assets/Tools/Cinemachine/DollyTrackAnimation/Waypoint.cs
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Assets/Tools/Cinemachine/DollyTrackAnimation/Waypoint.cs
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using UnityEngine;
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[System.Serializable]
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public class Waypoint{
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[Min(0)] public float startDelay;
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[Header("Easing")]
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public bool ease;
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[Range(0f, 2f)] public float easeAmount;
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[Header("Waypoints")]
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[Min(0)] public float timeBetweenWaypoints;
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[Min(0)] public int endWaypoint;
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[Header("Field of View")]
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[Range(1, 179)] public float fieldOfView = 60;
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}
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