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001bb14f16
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196
Assets/Tools/AudioManager/AudioManager.cs
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196
Assets/Tools/AudioManager/AudioManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class AudioManager : MonoBehaviour{
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public static AudioManager instance;
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[SerializeField] Sounds soundList = default;
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void Awake(){
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if(instance == null){
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instance = this;
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}else{
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(gameObject);
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foreach(Sounds.List s in soundList.sounds){
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GameObject sound = new GameObject(s.name);
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sound.transform.parent = transform;
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s.source = sound.AddComponent<AudioSource>();
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if(soundList.mainMixer && soundList.sfxMixer){
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if (s.type == Sounds.List.Type.Music)
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s.source.outputAudioMixerGroup = soundList.mainMixer;
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else
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s.source.outputAudioMixerGroup = soundList.sfxMixer;
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}
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s.source.clip = s.clip;
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s.source.volume = (s.volume.x + s.volume.y) / 2;
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s.source.pitch = (s.pitch.x + s.pitch.y) / 2;
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s.source.loop = s.loop;
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}
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}
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public void Play(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if(s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.Play();
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}
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public void Play(string name, float delay){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.PlayDelayed(delay);
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}
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public void PlayOneShot(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.PlayOneShot(s.clip);
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}
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public void Pause(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.Pause();
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}
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public void UnPause(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.UnPause();
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}
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public void Stop(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = s.RandomVolume;
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s.source.Stop();
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}
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public void StopAll(){
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foreach (Sounds.List s in soundList.sounds){
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if (s.source){
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s.source.Stop();
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}
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}
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}
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public AudioSource GetSource(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return null;
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}
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return s.source;
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}
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public void FadeIn(string name, float duration){
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StartCoroutine(FadeInCoroutine(name, duration));
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}
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IEnumerator FadeInCoroutine(string name, float fadeTime){
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AudioSource audioSource = GetSource(name);
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if (audioSource != null && !audioSource.isPlaying){
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float volume = audioSource.volume;
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audioSource.volume = 0;
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audioSource.Play();
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while (audioSource.volume < volume){
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audioSource.volume += Time.deltaTime / fadeTime;
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yield return null;
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}
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audioSource.volume = volume;
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}
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}
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public void FadeOut(string name, float duration){
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StartCoroutine(FadeOutCoroutine(name, duration));
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}
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IEnumerator FadeOutCoroutine(string name, float fadeTime){
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AudioSource audioSource = GetSource(name);
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if (audioSource && audioSource.isPlaying){
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float startVolume = audioSource.volume;
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while (audioSource.volume > 0){
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audioSource.volume -= startVolume * Time.deltaTime / fadeTime;
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yield return null;
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}
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audioSource.Stop();
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audioSource.volume = startVolume;
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}
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}
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public void PlayMuted(string name){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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return;
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}
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s.source.pitch = s.RandomPitch;
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s.source.volume = 0f;
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s.source.Play();
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}
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public void FadeMutedIn(string name, float duration){
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StartCoroutine(FadeMutedInCoroutine(name, duration));
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}
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IEnumerator FadeMutedInCoroutine(string name, float fadeTime){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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yield break;
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}
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while (s.source.volume < s.volume.y){
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s.source.volume += Time.deltaTime / fadeTime;
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yield return null;
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}
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s.source.volume = s.volume.y;
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}
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public void FadeMutedOut(string name, float duration){
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StartCoroutine(FadeMutedOutCoroutine(name, duration));
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}
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IEnumerator FadeMutedOutCoroutine(string name, float fadeTime){
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Sounds.List s = Array.Find(soundList.sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogWarning("Sound: " + name + " not found!");
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yield break;
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}
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while (s.source.volume > 0){
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s.source.volume -= Time.deltaTime / fadeTime;
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yield return null;
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}
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s.source.volume = 0;
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}
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}
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