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49
Assets/Scripts/Menu/SettingsMenu.cs
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Assets/Scripts/Menu/SettingsMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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public class SettingsMenu : MonoBehaviour{
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public AudioMixer audioMixer;
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public Dropdown resolutionDropdown;
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Resolution[] resolutions;
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void Start(){
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audioMixer.SetFloat("volume", 0);
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resolutions = Screen.resolutions;
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List<string> options = new List<string>();
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int currentResolutionIndex = 0;
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for (int i = 0; i < resolutions.Length; i++){
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string option = resolutions[i].width + "x" + resolutions[i].height;
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options.Add(option);
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if (resolutions[i].width == Screen.currentResolution.width &&
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resolutions[i].height == Screen.currentResolution.height){
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currentResolutionIndex = i;
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}
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}
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resolutionDropdown.AddOptions(options);
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resolutionDropdown.value = currentResolutionIndex;
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resolutionDropdown.RefreshShownValue();
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}
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public void SetResolution(int resolutionIndex){
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Resolution resolution = resolutions[resolutionIndex];
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Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
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}
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public void SetQuality(int qualityIndex){
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QualitySettings.SetQualityLevel(qualityIndex);
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}
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public void SetFullscreen(bool isFullScreen){
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Screen.fullScreen = isFullScreen;
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}
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}
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