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45
Assets/Scripts/Menu/PauseMenu.cs
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45
Assets/Scripts/Menu/PauseMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PauseMenu : MonoBehaviour{
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public GameObject pauseMenu;
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bool gameIsPaused;
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// Start is called before the first frame update
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void Start(){
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}
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// Update is called once per frame
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void Update(){
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if (Input.GetKeyDown(KeyCode.Escape)){
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if (gameIsPaused){
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Time.timeScale = 1;
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pauseMenu.SetActive(false);
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gameIsPaused = false;
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}else{
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Time.timeScale = 0;
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pauseMenu.SetActive(true);
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gameIsPaused = true;
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}
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}
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}
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public void Continuar(){
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Time.timeScale = 1;
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pauseMenu.SetActive(false);
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gameIsPaused = false;
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}
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public void Menu(){
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Time.timeScale = 1;
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gameIsPaused = false;
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}
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public void Quit(){
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Application.Quit();
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}
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}
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