; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Game Gen Presentation" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/show_image=false config/icon="res://icon.svg" [display] window/size/viewport_width=960 window/size/viewport_height=540 window/size/mode=4 window/stretch/mode="canvas_items" window/stretch/scale_mode="integer" [input] mouse_click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(156, 14),"global_position":Vector2(160, 55),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(175, 6),"global_position":Vector2(179, 47),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"