Fur-War/Assets/Scripts/BombSpawner.cs
Gerard Gascón 3b4c6e0ec6 init
2025-04-24 17:29:51 +02:00

38 lines
940 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BombSpawner : MonoBehaviour{
[SerializeField, Range(1, 10)] float spawnRate = 5f;
float currentTime;
[SerializeField] GameObject bomb = default;
SphereCollider col;
PlayerController player;
// Start is called before the first frame update
void Awake(){
col = GetComponent<SphereCollider>();
player = FindObjectOfType<PlayerController>();
}
// Update is called once per frame
void Update(){
currentTime -= Time.deltaTime;
if(currentTime <= 0){
col.enabled = true;
bomb.SetActive(true);
}
}
void OnTriggerEnter(Collider col){
if(col.CompareTag("Player")){
currentTime = spawnRate;
this.col.enabled = false;
bomb.SetActive(false);
player.numberOfBombs++;
}
}
}