Fur-War/Assets/Scripts/AudioManager/AudioManager.cs
Gerard Gascón 3b4c6e0ec6 init
2025-04-24 17:29:51 +02:00

71 lines
1.9 KiB
C#

using UnityEngine;
using System;
public class AudioManager : MonoBehaviour{
[SerializeField] Sound[] sounds = default;
public static AudioManager instance;
// Start is called before the first frame update
void Awake(){
if(instance == null){
instance = this;
}else{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
foreach(Sound s in sounds){
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.loop;
}
}
public void Play(string name){
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null){
Debug.LogWarning("Sound: " + name + " not found!");
return;
}
s.source.Play();
}
public void PlayOneShot(string name){
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null){
Debug.LogWarning("Sound: " + name + " not found!");
return;
}
s.source.PlayOneShot(s.clip);
}
public void Stop(string name){
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null){
Debug.LogWarning("Sound: " + name + " not found!");
return;
}
s.source.Stop();
}
public void PlayWithRandomPitch(string name){
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null){
Debug.LogWarning("Sound: " + name + " not found!");
return;
}
s.source.volume = s.volume * (1f + UnityEngine.Random.Range(-s.volumeVariance / 2f, s.volumeVariance / 2f));
s.source.pitch = s.pitch * (1f + UnityEngine.Random.Range(-s.pitchVariance / 2f, s.pitchVariance / 2f));
s.source.PlayOneShot(s.clip);
}
}