Fur-War/Assets/Scripts/PortalBullet.cs
Gerard Gascón 3b4c6e0ec6 init
2025-04-24 17:29:51 +02:00

60 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PortalBullet : MonoBehaviour{
[SerializeField] float speed = 10f;
[SerializeField, Range(1, 10)] float maxDistanceTravel = 5;
Transform verticalPortals;
Transform horizontalPortals;
Vector3 direction;
Vector3 playerPosition;
PlayerController player;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
float targetAngle = Mathf.Atan2(1 * direction.x, 1 * direction.z) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, targetAngle, 0f);
transform.position = Vector3.MoveTowards(transform.position, new Vector3(playerPosition.x, transform.position.y, playerPosition.z) + direction * maxDistanceTravel, speed * Time.deltaTime);
if (transform.position == new Vector3(playerPosition.x, transform.position.y, playerPosition.z) + direction * maxDistanceTravel){
player.canShoot = true;
gameObject.SetActive(false);
}
}
void OnCollisionEnter(Collision col){
if(col.gameObject.tag == "LateralWalls"){
if(direction == Vector3.right || direction == Vector3.left){
horizontalPortals.gameObject.SetActive(true);
player.canShoot = true;
gameObject.SetActive(false);
}else if(direction == Vector3.forward || direction == Vector3.back){
verticalPortals.gameObject.SetActive(true);
player.canShoot = true;
gameObject.SetActive(false);
}
AudioManager.instance.PlayOneShot("PortalPlace");
}
else{
player.canShoot = true;
gameObject.SetActive(false);
}
}
public void SetImportantThings(Transform vPortals, Transform hPortals, Vector3 dir, Vector3 playerPos, PlayerController player){
verticalPortals = vPortals;
horizontalPortals = hPortals;
direction = dir;
playerPosition = playerPos;
this.player = player;
}
}