init
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80
Assets/Scripts/Menu/SettingsMenu.cs
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80
Assets/Scripts/Menu/SettingsMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine.UI;
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using TMPro;
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public class SettingsMenu : MonoBehaviour{
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[SerializeField] GameObject startButton;
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[SerializeField] GameObject[] mainMenu;
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[Space]
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[SerializeField] TMP_Dropdown resolutionDropdown = default;
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Resolution[] resolutions;
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int currentResolutionIndex;
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void Awake(){
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foreach(GameObject o in mainMenu){
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o.SetActive(false);
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}
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if(resolutionDropdown != null){
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resolutions = Screen.resolutions.Select(resolution => new Resolution { width = resolution.width, height = resolution.height }).Distinct().ToArray();
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resolutionDropdown.ClearOptions();
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List<string> options = new List<string>();
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for (int i = 0; i < resolutions.Length; i++){
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string option = resolutions[i].width + "x" + resolutions[i].height;
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options.Add(option);
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if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height){
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currentResolutionIndex = i;
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}
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}
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resolutions.Reverse();
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resolutionDropdown.AddOptions(options);
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resolutionDropdown.value = currentResolutionIndex;
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resolutionDropdown.RefreshShownValue();
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}
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}
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bool started;
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void Update(){
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if (Input.anyKeyDown && !started){
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AudioManager.instance.PlayOneShot("Start");
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AudioManager.instance.Play("Menu");
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startButton.SetActive(false);
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foreach(GameObject o in mainMenu){
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o.SetActive(true);
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}
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started = true;
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}
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}
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public void SetQuality(int qualityIndex){
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QualitySettings.SetQualityLevel(qualityIndex);
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}
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public void SetResolution(int resolutionIndex){
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Resolution resolution = resolutions[resolutionIndex];
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Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
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}
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public void Play(){
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if (PlayerPrefs.HasKey("Tutorial")){
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LevelLoader.instance.LoadScene(2);
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}else{
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LevelLoader.instance.LoadScene(1);
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}
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AudioManager.instance.PlayOneShot("Play");
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}
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public void Quit(){
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Application.Quit();
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}
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}
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