25 lines
600 B
C#
25 lines
600 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game14Hexagon : MonoBehaviour{
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public Rigidbody2D rb2d;
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public float shrinkSpeed = 3f;
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// Start is called before the first frame update
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void Start(){
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rb2d.rotation = Random.Range(0f, 360f);
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transform.localScale = Vector3.one * 10f;
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}
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// Update is called once per frame
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void Update(){
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transform.localScale -= Vector3.one * shrinkSpeed * Time.deltaTime;
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if(transform.localScale.x <= .05f){
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Destroy(gameObject);
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}
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}
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}
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