Fisec/Assets/Scripts/Game03/PlayerController03.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

48 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController03 : MonoBehaviour{
Rigidbody2D rb2d;
public float flapForce;
public GameObject explosion;
public GameObject death;
bool jump;
// Start is called before the first frame update
void Start(){
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
jump = true;
}
}
void FixedUpdate(){
if (jump){
rb2d.velocity = Vector2.zero;
rb2d.AddForce(Vector2.up * flapForce, ForceMode2D.Impulse);
jump = false;
}
}
void OnCollisionEnter2D(Collision2D col){
AudioManager.instance.Play("Hit");
Time.timeScale = 0f;
GetComponent<SpriteRenderer>().enabled = false;
explosion.SetActive(true);
StartCoroutine(Death());
}
IEnumerator Death(){
yield return new WaitForSecondsRealtime(1f);
death.SetActive(true);
yield return new WaitForSecondsRealtime(4.5f);
FindObjectOfType<GameController>().LoseGame();
}
}