Fisec/Assets/Audio/Sound.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

22 lines
364 B
C#

using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume = 1f;
[Range(0.1f, 3f)]
public float pitch = 1f;
public bool loop;
public AudioMixerGroup mixerGroup;
[HideInInspector]
public AudioSource source;
}