71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game11 : MonoBehaviour{
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public GameObject death1;
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public GameObject death2;
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public Transform target;
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public float speed;
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bool canMove = true;
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Vector3 start, end;
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// Start is called before the first frame update
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void Start(){
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if (target != null){
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target.parent = null;
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start = transform.position;
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end = target.position;
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}
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}
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// Update is called once per frame
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void FixedUpdate(){
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if (target != null){
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if (canMove){
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float fixedSpeed = speed * Time.fixedDeltaTime;
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transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
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}
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}
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if (transform.position == target.position){
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target.position = (target.position == start) ? end : start;
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}
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}
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void OnTriggerStay2D(Collider2D col){
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if (Input.GetKeyDown(KeyCode.Space)){
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if(col.gameObject.tag == "Finish"){
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if(transform.position.y > 0){
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StartCoroutine(Death1());
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Time.timeScale = 0f;
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}else{
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StartCoroutine(Death2());
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Time.timeScale = 0f;
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}
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}else{
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FindObjectOfType<GameController>().CompleteLevel();
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col.enabled = false;
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}
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}
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}
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IEnumerator Death1(){
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yield return new WaitForSecondsRealtime(.5f);
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death1.SetActive(true);
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yield return new WaitForSecondsRealtime(3f);
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AudioManager.instance.Play("Explosion");
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yield return new WaitForSecondsRealtime(1f);
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FindObjectOfType<GameController>().LoseGame();
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}
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IEnumerator Death2(){
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yield return new WaitForSecondsRealtime(.5f);
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death2.SetActive(true);
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yield return new WaitForSecondsRealtime(3f);
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AudioManager.instance.Play("Explosion");
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yield return new WaitForSecondsRealtime(1f);
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FindObjectOfType<GameController>().LoseGame();
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}
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}
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