34 lines
901 B
C#
34 lines
901 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game02 : MonoBehaviour{
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public GameObject death;
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public GameObject unpressed;
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public GameObject pressed;
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// Start is called before the first frame update
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void Start(){
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}
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// Update is called once per frame
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void Update(){
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if (Input.GetKeyDown(KeyCode.Space)){
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Time.timeScale = 0;
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StartCoroutine(Death());
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unpressed.SetActive(false);
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pressed.SetActive(true);
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}
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}
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IEnumerator Death(){
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yield return new WaitForSecondsRealtime(1);
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death.SetActive(true);
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yield return new WaitForSecondsRealtime(3.12f);
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AudioManager.instance.Play("Explosion");
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yield return new WaitForSecondsRealtime(0.86f);
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FindObjectOfType<GameController>().LoseGame();
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}
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}
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