Fisec/Assets/LevelLoader.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

40 lines
974 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelLoader : MonoBehaviour{
public static LevelLoader Instance;
public Animator transition;
public float transitionTime = 1f;
// Start is called before the first frame update
void Awake(){
if(Instance == null){
Instance = this;
}
}
void Start(){
Time.timeScale = 0;
StartCoroutine(EnableTimeScale());
}
public void LoadLevel(string scene){
StartCoroutine(LevelTransition(scene));
}
IEnumerator EnableTimeScale(){
yield return new WaitForSecondsRealtime(transitionTime);
Time.timeScale = 1;
}
IEnumerator LevelTransition(string scene){
transition.SetTrigger("Start");
Time.timeScale = 0;
yield return new WaitForSecondsRealtime(transitionTime);
SceneManager.LoadScene(scene);
}
}