42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Game13 : MonoBehaviour{
|
|
|
|
public GameObject enemy;
|
|
public Transform target;
|
|
public float speed;
|
|
bool canMove = true;
|
|
Vector3 start, end;
|
|
|
|
// Start is called before the first frame update
|
|
void Start(){
|
|
enemy.transform.position = new Vector2(-2, Random.Range(3.5f, -3.5f));
|
|
if (target != null){
|
|
target.parent = null;
|
|
start = transform.position;
|
|
end = target.position;
|
|
}
|
|
}
|
|
|
|
void Update(){
|
|
if (Input.GetKeyDown(KeyCode.Space)){
|
|
canMove = false;
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void FixedUpdate(){
|
|
if (target != null){
|
|
if (canMove){
|
|
float fixedSpeed = speed * Time.fixedDeltaTime;
|
|
transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
|
|
}
|
|
}
|
|
|
|
if (transform.position == target.position){
|
|
target.position = (target.position == start) ? end : start;
|
|
}
|
|
}
|
|
}
|