42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game13 : MonoBehaviour{
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    public GameObject enemy;
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    public Transform target;
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    public float speed;
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    bool canMove = true;
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    Vector3 start, end;
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    // Start is called before the first frame update
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    void Start(){
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        enemy.transform.position = new Vector2(-2, Random.Range(3.5f, -3.5f)); 
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        if (target != null){
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            target.parent = null;
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            start = transform.position;
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            end = target.position;
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        }
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    }
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    void Update(){
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        if (Input.GetKeyDown(KeyCode.Space)){
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            canMove = false;
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        }
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    }
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    // Update is called once per frame
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    void FixedUpdate(){
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        if (target != null){
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            if (canMove){
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                float fixedSpeed = speed * Time.fixedDeltaTime;
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                transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
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            }
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        }
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        if (transform.position == target.position){
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            target.position = (target.position == start) ? end : start;
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        }
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    }
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}
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