Fisec/Assets/Scripts/Game13/Game13.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game13 : MonoBehaviour{
public GameObject enemy;
public Transform target;
public float speed;
bool canMove = true;
Vector3 start, end;
// Start is called before the first frame update
void Start(){
enemy.transform.position = new Vector2(-2, Random.Range(3.5f, -3.5f));
if (target != null){
target.parent = null;
start = transform.position;
end = target.position;
}
}
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
canMove = false;
}
}
// Update is called once per frame
void FixedUpdate(){
if (target != null){
if (canMove){
float fixedSpeed = speed * Time.fixedDeltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
}
}
if (transform.position == target.position){
target.position = (target.position == start) ? end : start;
}
}
}