using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game01 : MonoBehaviour{ public GameObject unpressed; public GameObject pressed; public GameObject particles; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ AudioManager.instance.Play("Explosion"); unpressed.SetActive(false); pressed.SetActive(true); particles.SetActive(true); StartCoroutine(ChangeScene()); Time.timeScale = 0; } } IEnumerator ChangeScene(){ yield return new WaitForSecondsRealtime(1.5f); FindObjectOfType().CompleteLevel(); } }