using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelLoader : MonoBehaviour{ public static LevelLoader Instance; public Animator transition; public float transitionTime = 1f; // Start is called before the first frame update void Awake(){ if(Instance == null){ Instance = this; } } void Start(){ Time.timeScale = 0; StartCoroutine(EnableTimeScale()); } public void LoadLevel(string scene){ StartCoroutine(LevelTransition(scene)); } IEnumerator EnableTimeScale(){ yield return new WaitForSecondsRealtime(transitionTime); Time.timeScale = 1; } IEnumerator LevelTransition(string scene){ transition.SetTrigger("Start"); Time.timeScale = 0; yield return new WaitForSecondsRealtime(transitionTime); SceneManager.LoadScene(scene); } }