using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game14Player : MonoBehaviour{ public GameObject death; public float moveSpeed = 600f; float movement; // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ movement = 1; } if (Input.GetKeyUp(KeyCode.Space)){ movement = 0; } } void FixedUpdate(){ transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed); } void OnTriggerEnter2D(Collider2D col){ AudioManager.instance.Play("Hit"); StartCoroutine(Death()); Time.timeScale = 0; death.transform.rotation = Camera.main.transform.rotation; death.SetActive(true); } IEnumerator Death(){ yield return new WaitForSecondsRealtime(5f); FindObjectOfType().LoseGame(); } }