using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game14Hexagon : MonoBehaviour{ public Rigidbody2D rb2d; public float shrinkSpeed = 3f; // Start is called before the first frame update void Start(){ rb2d.rotation = Random.Range(0f, 360f); transform.localScale = Vector3.one * 10f; } // Update is called once per frame void Update(){ transform.localScale -= Vector3.one * shrinkSpeed * Time.deltaTime; if(transform.localScale.x <= .05f){ Destroy(gameObject); } } }