using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game13Bullet : MonoBehaviour{ public GameObject death; public GameObject deathParticles; public GameObject killParticles; public float speed; bool canMove; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (canMove){ transform.Translate(Vector2.left * speed * Time.deltaTime); } if (Input.GetKeyDown(KeyCode.Space) && !canMove){ AudioManager.instance.Play("Shoot"); canMove = true; } } void OnCollisionEnter2D(Collision2D col){ if(col.gameObject.tag == "Finish"){ GetComponent().enabled = false; deathParticles.SetActive(true); Time.timeScale = 0; StartCoroutine(Death()); AudioManager.instance.Play("Explosion"); }else{ col.gameObject.SetActive(false); killParticles.transform.position = col.transform.position; killParticles.SetActive(true); StartCoroutine(Win()); Time.timeScale = 0; AudioManager.instance.Play("Explosion"); } } IEnumerator Win(){ yield return new WaitForSecondsRealtime(1f); FindObjectOfType().CompleteLevel(); } IEnumerator Death(){ yield return new WaitForSecondsRealtime(1f); death.SetActive(true); yield return new WaitForSecondsRealtime(4f); FindObjectOfType().LoseGame(); } }