using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerController07 : MonoBehaviour{ public GameObject death; public string menuScene; public string[] scenes; public Image timeBar; public float maxTime = 5; float currentTime; Rigidbody2D rb2d; // Start is called before the first frame update void Start(){ currentTime = maxTime; rb2d = GetComponent(); } // Update is called once per frame void Update(){ currentTime -= 1 * Time.deltaTime; timeBar.transform.localScale = new Vector2(currentTime / maxTime, timeBar.transform.localScale.y); if (currentTime <= 0){ StartCoroutine(Death()); } } void OnTriggerStay2D(Collider2D col){ if (rb2d.velocity.y < 0){ CompleteLevel(); } } IEnumerator Death(){ Time.timeScale = 0; death.SetActive(true); yield return new WaitForSecondsRealtime(4f); LoseGame(); } public void CompleteLevel(){ string scene = scenes[Random.Range(0, scenes.Length - 1)]; LevelLoader.Instance.LoadLevel(scene); } public void LoseGame(){ Debug.LogError(SceneManager.GetActiveScene().name); LevelLoader.Instance.LoadLevel(menuScene); } }