using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController03 : MonoBehaviour{ Rigidbody2D rb2d; public float flapForce; public GameObject explosion; public GameObject death; bool jump; // Start is called before the first frame update void Start(){ rb2d = GetComponent(); } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ jump = true; } } void FixedUpdate(){ if (jump){ rb2d.velocity = Vector2.zero; rb2d.AddForce(Vector2.up * flapForce, ForceMode2D.Impulse); jump = false; } } void OnCollisionEnter2D(Collision2D col){ AudioManager.instance.Play("Hit"); Time.timeScale = 0f; GetComponent().enabled = false; explosion.SetActive(true); StartCoroutine(Death()); } IEnumerator Death(){ yield return new WaitForSecondsRealtime(1f); death.SetActive(true); yield return new WaitForSecondsRealtime(4.5f); FindObjectOfType().LoseGame(); } }