using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game02 : MonoBehaviour{ public GameObject death; public GameObject unpressed; public GameObject pressed; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ Time.timeScale = 0; StartCoroutine(Death()); unpressed.SetActive(false); pressed.SetActive(true); } } IEnumerator Death(){ yield return new WaitForSecondsRealtime(1); death.SetActive(true); yield return new WaitForSecondsRealtime(3.12f); AudioManager.instance.Play("Explosion"); yield return new WaitForSecondsRealtime(0.86f); FindObjectOfType().LoseGame(); } }