This commit is contained in:
Gerard Gascón 2025-04-24 14:20:42 +02:00
commit 9afd57306d
323 changed files with 204673 additions and 0 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour{
public string menuScene;
public string[] scenes;
public bool reversed;
public Image timeBar;
public float maxTime;
float currentTime;
// Start is called before the first frame update
void Start(){
currentTime = maxTime;
if (PlayerPrefs.HasKey("CurrentScore")){
PlayerPrefs.SetInt("CurrentScore", PlayerPrefs.GetInt("CurrentScore") + 1);
}else{
PlayerPrefs.SetInt("CurrentScore", 0);
}
}
// Update is called once per frame
void Update(){
currentTime -= 1 * Time.deltaTime;
timeBar.transform.localScale = new Vector2(currentTime / maxTime, timeBar.transform.localScale.y);
if(currentTime <= 0){
if (reversed){
CompleteLevel();
}else{
LoseGame();
}
}
}
public void CompleteLevel(){
string scene = scenes[Random.Range(0, scenes.Length - 1)];
LevelLoader.Instance.LoadLevel(scene);
}
public void LoseGame(){
Debug.LogError(SceneManager.GetActiveScene().name);
LevelLoader.Instance.LoadLevel(menuScene);
}
}