This commit is contained in:
Gerard Gascón 2025-04-24 14:20:42 +02:00
commit 9afd57306d
323 changed files with 204673 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game08 : MonoBehaviour{
public Transform target;
public float speed;
bool canMove = true;
Vector3 start, end;
int buttonsPressed;
// Start is called before the first frame update
void Start(){
if (target != null){
target.parent = null;
start = transform.position;
end = target.position;
}
}
// Update is called once per frame
void FixedUpdate(){
if (target != null){
if (canMove){
float fixedSpeed = speed * Time.fixedDeltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
}
}
if (transform.position == target.position){
target.position = (target.position == start) ? end : start;
}
}
void OnTriggerStay2D(Collider2D col){
if (Input.GetKeyDown(KeyCode.Space)){
if(buttonsPressed < 3){
if(buttonsPressed == 2){
FindObjectOfType<GameController>().CompleteLevel();
buttonsPressed += 1;
col.enabled = false;
}else{
buttonsPressed += 1;
col.enabled = false;
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game08Button : MonoBehaviour{
public GameObject unpressed;
public GameObject pressed;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
}
void OnTriggerStay2D(Collider2D col){
if (Input.GetKeyDown(KeyCode.Space)){
pressed.SetActive(true);
unpressed.SetActive(false);
}
}
}

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