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68
Assets/Scripts/Game06.cs
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68
Assets/Scripts/Game06.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game06 : MonoBehaviour{
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public Transform target;
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public float speed;
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public GameObject death;
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bool canMove = true;
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Vector3 start, end;
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Rigidbody2D rb2d;
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bool thrown;
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// Start is called before the first frame update
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void Start(){
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rb2d = GetComponent<Rigidbody2D>();
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rb2d.gravityScale = 0;
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if(target != null){
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target.parent = null;
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start = transform.position;
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end = target.position;
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}
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}
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void Update(){
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}
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// Update is called once per frame
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void FixedUpdate(){
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if(target != null){
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if (canMove){
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float fixedSpeed = speed * Time.fixedDeltaTime;
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transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
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}
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}
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if(transform.position == target.position){
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target.position = (target.position == start) ? end : start;
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}
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if (Input.GetKeyDown(KeyCode.Space)){
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rb2d.gravityScale = 2;
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Invoke("AbleToWin", .5f);
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canMove = false;
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}
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if(rb2d.velocity.y >= -0.1f && thrown && rb2d.velocity.x <= 0.01f){
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FindObjectOfType<GameController>().CompleteLevel();
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}
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}
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void OnTriggerEnter2D(Collider2D col){
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StartCoroutine(Death());
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death.SetActive(true);
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}
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IEnumerator Death(){
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yield return new WaitForSecondsRealtime(1f);
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Time.timeScale = 0;
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yield return new WaitForSecondsRealtime(4.5f);
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FindObjectOfType<GameController>().LoseGame();
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}
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void AbleToWin(){
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thrown = true;
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}
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}
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