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9afd57306d
323 changed files with 204673 additions and 0 deletions
13
Assets/Scripts/Game03/Column.cs
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13
Assets/Scripts/Game03/Column.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Column : MonoBehaviour{
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public float speed;
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// Update is called once per frame
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void Update(){
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transform.Translate(Vector3.left * speed * Time.deltaTime);
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}
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}
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11
Assets/Scripts/Game03/Column.cs.meta
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11
Assets/Scripts/Game03/Column.cs.meta
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20
Assets/Scripts/Game03/FlappyLevelGenerator.cs
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20
Assets/Scripts/Game03/FlappyLevelGenerator.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FlappyLevelGenerator : MonoBehaviour{
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public GameObject levelTube;
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// Start is called before the first frame update
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void Start(){
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for (int i = 0; i < 10; i++){
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Instantiate(levelTube, new Vector2(4 + 5 * i, Random.Range(-3, 3)), Quaternion.identity);
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}
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}
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// Update is called once per frame
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void Update(){
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}
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}
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11
Assets/Scripts/Game03/FlappyLevelGenerator.cs.meta
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11
Assets/Scripts/Game03/FlappyLevelGenerator.cs.meta
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48
Assets/Scripts/Game03/PlayerController03.cs
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48
Assets/Scripts/Game03/PlayerController03.cs
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@ -0,0 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController03 : MonoBehaviour{
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Rigidbody2D rb2d;
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public float flapForce;
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public GameObject explosion;
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public GameObject death;
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bool jump;
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// Start is called before the first frame update
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void Start(){
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rb2d = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void Update(){
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if (Input.GetKeyDown(KeyCode.Space)){
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jump = true;
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}
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}
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void FixedUpdate(){
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if (jump){
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rb2d.velocity = Vector2.zero;
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rb2d.AddForce(Vector2.up * flapForce, ForceMode2D.Impulse);
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jump = false;
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}
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}
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void OnCollisionEnter2D(Collision2D col){
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AudioManager.instance.Play("Hit");
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Time.timeScale = 0f;
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GetComponent<SpriteRenderer>().enabled = false;
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explosion.SetActive(true);
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StartCoroutine(Death());
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}
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IEnumerator Death(){
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yield return new WaitForSecondsRealtime(1f);
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death.SetActive(true);
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yield return new WaitForSecondsRealtime(4.5f);
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FindObjectOfType<GameController>().LoseGame();
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}
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}
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11
Assets/Scripts/Game03/PlayerController03.cs.meta
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11
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428
Assets/Scripts/Game03/Tubes.prefab
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428
Assets/Scripts/Game03/Tubes.prefab
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7
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Loading…
Add table
Add a link
Reference in a new issue