This commit is contained in:
Gerard Gascón 2025-04-24 14:20:42 +02:00
commit 9afd57306d
323 changed files with 204673 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Column : MonoBehaviour{
public float speed;
// Update is called once per frame
void Update(){
transform.Translate(Vector3.left * speed * Time.deltaTime);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlappyLevelGenerator : MonoBehaviour{
public GameObject levelTube;
// Start is called before the first frame update
void Start(){
for (int i = 0; i < 10; i++){
Instantiate(levelTube, new Vector2(4 + 5 * i, Random.Range(-3, 3)), Quaternion.identity);
}
}
// Update is called once per frame
void Update(){
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController03 : MonoBehaviour{
Rigidbody2D rb2d;
public float flapForce;
public GameObject explosion;
public GameObject death;
bool jump;
// Start is called before the first frame update
void Start(){
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
jump = true;
}
}
void FixedUpdate(){
if (jump){
rb2d.velocity = Vector2.zero;
rb2d.AddForce(Vector2.up * flapForce, ForceMode2D.Impulse);
jump = false;
}
}
void OnCollisionEnter2D(Collision2D col){
AudioManager.instance.Play("Hit");
Time.timeScale = 0f;
GetComponent<SpriteRenderer>().enabled = false;
explosion.SetActive(true);
StartCoroutine(Death());
}
IEnumerator Death(){
yield return new WaitForSecondsRealtime(1f);
death.SetActive(true);
yield return new WaitForSecondsRealtime(4.5f);
FindObjectOfType<GameController>().LoseGame();
}
}

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