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Assets/Animations/Game14/Death14.anim.meta
Normal file
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Normal file
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Assets/Audio.meta
Normal file
8
Assets/Audio.meta
Normal file
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Assets/Audio/AudioManager.cs
Normal file
52
Assets/Audio/AudioManager.cs
Normal file
|
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using UnityEngine.Audio;
|
||||
using System;
|
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using UnityEngine;
|
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|
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public class AudioManager : MonoBehaviour{
|
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|
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public AudioMixerGroup mixerGroup;
|
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public Sound[] sounds;
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public static AudioManager instance;
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// Start is called before the first frame update
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void Awake(){
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if (instance == null)
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instance = this;
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else{
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(gameObject);
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foreach (Sound s in sounds){
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s.source = gameObject.AddComponent<AudioSource>();
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s.source.clip = s.clip;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
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s.source.loop = s.loop;
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s.source.outputAudioMixerGroup = mixerGroup;
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}
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}
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public void Play(string name){
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Sound s = Array.Find(sounds, sound => sound.name == name);
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if (s == null){
|
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Debug.LogError("Sound: " + name + " not found!");
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return;
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}
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s.source.Play();
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}
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public void Stop(string name){
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Sound s = Array.Find(sounds, sound => sound.name == name);
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if (s == null){
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Debug.LogError("Sound: " + name + " not found!");
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return;
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}
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s.source.Stop();
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}
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Assets/Audio/AudioManager.cs.meta
Normal file
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Normal file
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Assets/Audio/Sound.cs
Normal file
22
Assets/Audio/Sound.cs
Normal file
|
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using UnityEngine.Audio;
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using UnityEngine;
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[System.Serializable]
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public class Sound{
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public string name;
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public AudioClip clip;
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[Range(0f, 1f)]
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[Range(0.1f, 3f)]
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public AudioMixerGroup mixerGroup;
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[HideInInspector]
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public AudioSource source;
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}
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Assets/Audio/Sound.cs.meta
Normal file
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Normal file
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Assets/Audio/Winds Of Stories.mp3
Normal file
BIN
Assets/Audio/Winds Of Stories.mp3
Normal file
Binary file not shown.
22
Assets/Audio/Winds Of Stories.mp3.meta
Normal file
22
Assets/Audio/Winds Of Stories.mp3.meta
Normal file
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Assets/Audio/acción.ogg
Normal file
BIN
Assets/Audio/acción.ogg
Normal file
Binary file not shown.
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Normal file
22
Assets/Audio/acción.ogg.meta
Normal file
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Assets/Audio/click.wav
Normal file
BIN
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Normal file
Binary file not shown.
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Normal file
22
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Normal file
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Assets/Audio/explosion.wav
Normal file
BIN
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Normal file
Binary file not shown.
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Normal file
22
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Normal file
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Normal file
BIN
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Normal file
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Normal file
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Normal file
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Normal file
BIN
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Normal file
Binary file not shown.
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Normal file
22
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Normal file
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Assets/Audio/shoot.wav
Normal file
BIN
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Normal file
Binary file not shown.
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Normal file
22
Assets/Audio/shoot.wav.meta
Normal file
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Assets/Audio/water.wav
Normal file
BIN
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Normal file
Binary file not shown.
22
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Normal file
22
Assets/Audio/water.wav.meta
Normal file
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Assets/Circle.png
Normal file
BIN
Assets/Circle.png
Normal file
Binary file not shown.
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347
Assets/Circle.png.meta
Normal file
347
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Normal file
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Add table
Add a link
Reference in a new issue