Figments-of-the-Night/scenes/cutscene.gd
Gerard Gascón b99855351d init
2025-04-24 17:23:34 +02:00

23 lines
792 B
GDScript

extends AnimationPlayer
@export var character1: Node3D
@export var character2: Node3D
@export var character3: Node3D
@export var character4: Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
play("cutscene")
if DialogueManager.global_variables.is_empty():
character1.visible = false
character2.visible = false
character3.visible = false
character4.visible = false
else:
character1.visible = DialogueManager.global_variables["Character1"] == true
character2.visible = DialogueManager.global_variables["Character2"] == true
character3.visible = DialogueManager.global_variables["Character3"] == true
character4.visible = DialogueManager.global_variables["Character4"] == true
func _on_animation_finished(anim_name):
get_tree().quit()