23 lines
792 B
GDScript
23 lines
792 B
GDScript
extends AnimationPlayer
|
|
|
|
@export var character1: Node3D
|
|
@export var character2: Node3D
|
|
@export var character3: Node3D
|
|
@export var character4: Node3D
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
play("cutscene")
|
|
if DialogueManager.global_variables.is_empty():
|
|
character1.visible = false
|
|
character2.visible = false
|
|
character3.visible = false
|
|
character4.visible = false
|
|
else:
|
|
character1.visible = DialogueManager.global_variables["Character1"] == true
|
|
character2.visible = DialogueManager.global_variables["Character2"] == true
|
|
character3.visible = DialogueManager.global_variables["Character3"] == true
|
|
character4.visible = DialogueManager.global_variables["Character4"] == true
|
|
|
|
func _on_animation_finished(anim_name):
|
|
get_tree().quit()
|