[gd_scene load_steps=3 format=3 uid="uid://bg08rb6d0pcbu"] [ext_resource type="Shader" path="res://scripts/shaders/crt.gdshader" id="1_ktxjh"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_doy38"] shader = ExtResource("1_ktxjh") shader_parameter/overlay = true shader_parameter/scanlines_opacity = 0.2 shader_parameter/scanlines_width = 0.5 shader_parameter/grille_opacity = 0.0 shader_parameter/resolution = Vector2(640, 480) shader_parameter/pixelate = false shader_parameter/roll = true shader_parameter/roll_speed = 2.0 shader_parameter/roll_size = 10.0 shader_parameter/roll_variation = 0.1 shader_parameter/distort_intensity = 0.01 shader_parameter/noise_opacity = 0.1 shader_parameter/noise_speed = 5.0 shader_parameter/static_noise_intensity = 0.06 shader_parameter/aberration = 0.00100005 shader_parameter/brightness = 1.0 shader_parameter/discolor = true shader_parameter/warp_amount = 0.2 shader_parameter/clip_warp = false shader_parameter/vignette_intensity = 0.4 shader_parameter/vignette_opacity = 0.5 [node name="CRT" type="BackBufferCopy"] rect = Rect2(0, 0, 1920, 1080) [node name="CRT" type="Sprite2D" parent="."] [node name="ColorRect" type="ColorRect" parent="CRT"] material = SubResource("ShaderMaterial_doy38") offset_right = 1920.0 offset_bottom = 756.0