[gd_scene load_steps=3 format=3 uid="uid://c2iiqawquye74"] [ext_resource type="Script" path="res://scripts/player/player.gd" id="1_l52uf"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rrqu4"] [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("raycast")] wall_min_slide_angle = 1.0472 floor_constant_speed = true floor_block_on_wall = false floor_max_angle = 0.872665 safe_margin = 0.01 script = ExtResource("1_l52uf") SPEED = 7.5 raycast = NodePath("Camera3D/RayCast3D") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_rrqu4") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) current = true [node name="RayCast3D" type="RayCast3D" parent="Camera3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0) target_position = Vector3(0, 0, -2.5) collision_mask = 2