[gd_scene load_steps=5 format=3 uid="uid://djdqsd2jvbu57"] [ext_resource type="Shader" path="res://scripts/shaders/pixelation.gdshader" id="1_1p5i1"] [ext_resource type="Texture2D" uid="uid://cdhpjsxkjiypw" path="res://sprites/palette.png" id="2_oabbt"] [ext_resource type="Texture2D" uid="uid://dnhsenb6116bl" path="res://sprites/palette1.png" id="3_m7d64"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_vv0lw"] shader = ExtResource("1_1p5i1") shader_parameter/num_colors = 19 shader_parameter/u_dither_size = 4 shader_parameter/PALETTE_TEXTURE = ExtResource("2_oabbt") shader_parameter/PALETTE_TEXTURE_LOW = ExtResource("3_m7d64") [node name="Pixelation" type="BackBufferCopy"] rect = Rect2(0, 0, 1920, 1080) [node name="Sprite2D" type="Sprite2D" parent="."] [node name="ColorRect" type="ColorRect" parent="Sprite2D"] material = SubResource("ShaderMaterial_vv0lw") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_right = 1919.0 offset_bottom = 1079.0 grow_horizontal = 2 grow_vertical = 2