extends CharacterBody3D @export var text: Resource @export var photo_index: int = 0 @export var animation_payer: AnimationPlayer func _ready(): animation_payer.play("photo_hover") func pointing(point: bool): if point: animation_payer.play("photo_point", 1) else: animation_payer.play("photo_hover", 1) func get_text() -> Resource: return text; func destroy(): queue_free() func is_photo(): return true func get_photo_index(): return photo_index