extends Path3D var can_move: bool @export var maxSpeed = 0.01 var pos = 0.0; @onready var character_body_3d = $PathFollow3D/CharacterBody3D @export var character_id: String func _ready(): DialogueManager.dialogue_finished.connect(_quit_dialogue) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var previous_pos = pos; character_body_3d.moving = can_move if can_move and pos < 1: pos += maxSpeed * delta if previous_pos != pos: character_body_3d.animate_move() else: character_body_3d.animate_idle() $PathFollow3D.progress_ratio = clamp(pos, 0, 1) func _quit_dialogue(_time_to_add: int): can_move = !character_id.is_empty() && DialogueManager.global_variables[character_id];