This commit is contained in:
Gerard Gascón 2025-04-24 17:23:34 +02:00
commit b99855351d
434 changed files with 50357 additions and 0 deletions

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scenes/cutscene.gd Normal file
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extends AnimationPlayer
@export var character1: Node3D
@export var character2: Node3D
@export var character3: Node3D
@export var character4: Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
play("cutscene")
if DialogueManager.global_variables.is_empty():
character1.visible = false
character2.visible = false
character3.visible = false
character4.visible = false
else:
character1.visible = DialogueManager.global_variables["Character1"] == true
character2.visible = DialogueManager.global_variables["Character2"] == true
character3.visible = DialogueManager.global_variables["Character3"] == true
character4.visible = DialogueManager.global_variables["Character4"] == true
func _on_animation_finished(anim_name):
get_tree().quit()