init
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23
scenes/cutscene.gd
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23
scenes/cutscene.gd
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extends AnimationPlayer
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@export var character1: Node3D
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@export var character2: Node3D
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@export var character3: Node3D
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@export var character4: Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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play("cutscene")
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if DialogueManager.global_variables.is_empty():
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character1.visible = false
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character2.visible = false
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character3.visible = false
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character4.visible = false
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else:
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character1.visible = DialogueManager.global_variables["Character1"] == true
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character2.visible = DialogueManager.global_variables["Character2"] == true
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character3.visible = DialogueManager.global_variables["Character3"] == true
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character4.visible = DialogueManager.global_variables["Character4"] == true
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func _on_animation_finished(anim_name):
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get_tree().quit()
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