This commit is contained in:
Gerard Gascón 2025-04-24 17:23:34 +02:00
commit b99855351d
434 changed files with 50357 additions and 0 deletions

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[gd_scene load_steps=3 format=3 uid="uid://bg08rb6d0pcbu"]
[ext_resource type="Shader" path="res://scripts/shaders/crt.gdshader" id="1_ktxjh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_doy38"]
shader = ExtResource("1_ktxjh")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.2
shader_parameter/scanlines_width = 0.5
shader_parameter/grille_opacity = 0.0
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = false
shader_parameter/roll = true
shader_parameter/roll_speed = 2.0
shader_parameter/roll_size = 10.0
shader_parameter/roll_variation = 0.1
shader_parameter/distort_intensity = 0.01
shader_parameter/noise_opacity = 0.1
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/aberration = 0.00100005
shader_parameter/brightness = 1.0
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.2
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.5
[node name="CRT" type="BackBufferCopy"]
rect = Rect2(0, 0, 1920, 1080)
[node name="CRT" type="Sprite2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="CRT"]
material = SubResource("ShaderMaterial_doy38")
offset_right = 1920.0
offset_bottom = 756.0

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[gd_scene load_steps=5 format=3 uid="uid://djdqsd2jvbu57"]
[ext_resource type="Shader" path="res://scripts/shaders/pixelation.gdshader" id="1_1p5i1"]
[ext_resource type="Texture2D" uid="uid://cdhpjsxkjiypw" path="res://sprites/palette.png" id="2_oabbt"]
[ext_resource type="Texture2D" uid="uid://dnhsenb6116bl" path="res://sprites/palette1.png" id="3_m7d64"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vv0lw"]
shader = ExtResource("1_1p5i1")
shader_parameter/num_colors = 19
shader_parameter/u_dither_size = 4
shader_parameter/PALETTE_TEXTURE = ExtResource("2_oabbt")
shader_parameter/PALETTE_TEXTURE_LOW = ExtResource("3_m7d64")
[node name="Pixelation" type="BackBufferCopy"]
rect = Rect2(0, 0, 1920, 1080)
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="Sprite2D"]
material = SubResource("ShaderMaterial_vv0lw")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 1919.0
offset_bottom = 1079.0
grow_horizontal = 2
grow_vertical = 2