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addons/inkgd/editor/common/executors/ink_compiler.gd
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addons/inkgd/editor/common/executors/ink_compiler.gd
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# ############################################################################ #
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# Copyright © 2019-2022 Frédéric Maquin <fred@ephread.com>
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# Licensed under the MIT License.
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# See LICENSE in the project root for license information.
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# ############################################################################ #
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extends InkExternalCommandExecutor
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class_name InkCompiler
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# ############################################################################ #
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# Imports
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# ############################################################################ #
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var InkExecutionResult = load("res://addons/inkgd/editor/common/executors/structures/ink_execution_result.gd")
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# ############################################################################ #
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# Private Properties
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# ############################################################################ #
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## Ink Configuration
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var _configuration: InkCompilationConfiguration
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# ############################################################################ #
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# Signals
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# ############################################################################ #
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## Emitted when a compilation completed. Note that this doesn't imply that
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## the compulation was successful. Check the content of result
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## (InkCompiler.Result) for more information.
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signal story_compiled(result)
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# ############################################################################ #
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# Overrides
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# ############################################################################ #
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func _init(configuration: InkCompilationConfiguration):
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_configuration = configuration
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if _configuration.use_threads:
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_thread = Thread.new()
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# ############################################################################ #
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# Methods
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# ############################################################################ #
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## Compile the story, based on the compilation configuration provided
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## by this object. If `configuration.use_thread` is set to `false`,
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## this method will return `true` if the compilation succeeded and `false`
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## otherwise. If `configuration.use_thread` is set to `true`, this method
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## always returns `true`.
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func compile_story() -> bool:
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if _configuration.use_threads:
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var error = _thread.start(Callable(self, "_compile_story").bind(_configuration), Thread.PRIORITY_HIGH)
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if error != OK:
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var result = InkExecutionResult.new(
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self.identifier,
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_configuration.use_threads,
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_configuration.user_triggered,
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false,
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""
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)
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call_deferred("emit_signal", "story_compiled", result)
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return true
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else:
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return _compile_story(_configuration)
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# ############################################################################ #
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# Private Helpers
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# ############################################################################ #
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## Compile the story, based on the given compilation configuration
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## If `configuration.use_thread` is set to `false`, this method will
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## return `true` if the compilation succeeded and `false` otherwise.
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## If `configuration.use_thread` is set to `false`, this method always
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## returns `true`.
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func _compile_story(config: InkCompilationConfiguration) -> bool:
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print("[inkgd] [INFO] Executing compilation command…")
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var return_code = 0
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var output = []
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var start_time = Time.get_ticks_msec()
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if config.use_mono:
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var args = [config.inklecate_path, '-o', config.target_file_path, config.source_file_path]
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return_code = OS.execute(config.mono_path, args, output, true, false)
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else:
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var args = ['-o', config.target_file_path, config.source_file_path]
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return_code = OS.execute(config.inklecate_path, args, output, true, false)
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var end_time = Time.get_ticks_msec()
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print("[inkgd] [INFO] Command executed in %dms." % (end_time - start_time))
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var string_output = PackedStringArray(output)
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if _configuration.use_threads:
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call_deferred("_handle_compilation_result", config, return_code, string_output)
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return true
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else:
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var result = _process_compilation_result(config, return_code, string_output)
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return result.success
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## Handles the compilation results when exectuted in a different thread.
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##
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## This method should always be executed on the main thread.
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func _handle_compilation_result(
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config: InkCompilationConfiguration,
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return_code: int,
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output: Array
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):
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_thread.wait_to_finish()
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var result = _process_compilation_result(config, return_code, output)
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emit_signal("story_compiled", result)
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## Process the compilation results turning them into an instance of `Result`.
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##
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## This method will also print to the editor's output panel.
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func _process_compilation_result(
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config: InkCompilationConfiguration,
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return_code: int,
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output: PackedStringArray
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) -> InkExecutionResult:
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var success: bool = (return_code == 0)
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var output_text: String = "\n".join(output).replace(BOM, "").strip_edges()
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if success:
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print("[inkgd] [INFO] %s was successfully compiled." % config.source_file_path)
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if output_text.length() > 0:
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print(output_text)
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else:
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printerr("[inkgd] [ERROR] Could not compile %s." % config.source_file_path)
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printerr(output_text)
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return InkExecutionResult.new(
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self.identifier,
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config.use_threads,
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config.user_triggered,
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success,
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output_text
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)
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