[gd_scene load_steps=3 format=3 uid="uid://bg08rb6d0pcbu"]

[ext_resource type="Shader" path="res://scripts/shaders/crt.gdshader" id="1_ktxjh"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_doy38"]
shader = ExtResource("1_ktxjh")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.2
shader_parameter/scanlines_width = 0.5
shader_parameter/grille_opacity = 0.0
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = false
shader_parameter/roll = true
shader_parameter/roll_speed = 2.0
shader_parameter/roll_size = 10.0
shader_parameter/roll_variation = 0.1
shader_parameter/distort_intensity = 0.01
shader_parameter/noise_opacity = 0.1
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/aberration = 0.00100005
shader_parameter/brightness = 1.0
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.2
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.5

[node name="CRT" type="BackBufferCopy"]
rect = Rect2(0, 0, 1920, 1080)

[node name="CRT" type="Sprite2D" parent="."]

[node name="ColorRect" type="ColorRect" parent="CRT"]
material = SubResource("ShaderMaterial_doy38")
offset_right = 1920.0
offset_bottom = 756.0
