Emojiji/Assets/Scripts/Messaging/MessageStructureGenerator.cs
2024-01-26 20:33:17 +01:00

26 lines
No EOL
683 B
C#

using UnityEngine;
namespace Messaging {
public class MessageStructureGenerator : MonoBehaviour {
[SerializeField, Min(0)] private int maxVisibleMessages = 3;
[SerializeField, Min(0)] private int messageHeight = 16;
[SerializeField] private RectTransform messagePrefab;
private void Awake() {
GenerateMessages();
}
private void GenerateMessages() {
for (int i = 0; i < maxVisibleMessages; i++) {
GenerateMessage(i * messageHeight);
}
}
private void GenerateMessage(int offsetY) {
RectTransform message = Instantiate(messagePrefab, Vector2.zero, Quaternion.identity, transform);
message.anchoredPosition = new Vector2(0, -offsetY);
}
}
}