Emojiji/Assets/Scripts/Messaging/MessageStructureGenerator.cs
2024-01-26 23:19:37 +01:00

27 lines
No EOL
802 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Messaging {
public class MessageStructureGenerator : MonoBehaviour {
[SerializeField, Min(0)] private int maxVisibleMessages = 3;
[SerializeField, Min(0)] private int messageHeight = 16;
[SerializeField] private Message messagePrefab;
public Message[] GenerateMessages() {
List<Message> messages = new();
for (int i = 0; i < maxVisibleMessages; i++) {
Message message = GenerateMessage(i * messageHeight);
messages.Add(message);
}
return messages.ToArray();
}
private Message GenerateMessage(int offsetY) {
Message message = Instantiate(messagePrefab, Vector3.zero, Quaternion.identity, transform);
message.RectTransform.anchoredPosition3D = new Vector2(0, -offsetY);
return message;
}
}
}